Welcome to the Dynafell Fight Club

Join us on discord!

View the current tournament bracket (Live!)

Tournament Info

  • 1 down, roll 6 or better to get back up, until semi finals (normal 3 downs)

  • 1st wins 10m gil, 2nd wins 5m gil, 3rd wins 3m gil, 500k gil participation prize for other participants

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About

Dynafell is a lalafell community based in Dynamis that hosts the Dynafell Fight Club, an event where fighters from around the region come to face off against the best of the best to win gil and prizes.There is a lot of work that goes into running the Fight Club, which would not be possible without our staff:

Arumia Antenora

Dynafell Leader


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Remi Hinanawi

Administrator


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Donut Lumi

Treasurer


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Frisky Brisket

Announcer & Manager


Chibi Shibe

Announcer & manager


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Ta Nuki

graphics & Manager


Yuki Azumi

bookie (contractor)


little bread

Little Bread

Commentator


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Shal Lot

onion commentator


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Tordar Thimblefoot

commentator (Retired)


Hershey Kisses

Fight club founder (retired)


Betting and Gambling

You, the audience, can bet gil on your favorite fighters before and during events!

Match Betting

The rules of this game is simple, you bet 100k gil up to 5m gil on a fighter during the betting periods before the match or during pre-betting before the event and win 1.7x what you bet if your fighter wins! For example if you bet 100k gil and your fighter wins, you get 170k gil.During Tournaments, betting for matches will only be available during the semi-finals and final matches. Betting period will be announced by the staff when you can submit bets. Submit bets to Yuki Azumi@Seraph. Yuki can also answer your questions if you have any if you /tell or message on discord @YukiAzumiCh.If betting before the event (prebetting) and the fighter you bet on does not show for their match, you will be refunded.

Tournament Pot Betting

In this game, you bet on who will win the tournament. Players who bet on the winner of the tournament proportionally split 70% of the pot and players who bet on 2nd split 30% proportionally. This is after 15% house skim and the +5m dynafell has added to the total. Click Here to see the current bets for the season 10 tournament on July 5th 2025.Rules: All tourney style bets will be done during pre-betting starting an hour before the event officially or now. Feel free to @YukiAzumiCh on discord so we can find each other in game and make the trade. Min 100k, Max 5mil. You can bet on up to 3 fighters.Details and strategy: We strongly recommend either betting on the person you like the most OR bet on someone with a high profit margin on win. By 'high profit margin', we mean betting on a fighter with not as much gil bet on them by others, so if they should win, you will win more than if you had to proportionally split the winnings with many others. At any time, you can look up the best fighters to bet on with the betting sheet linked above or ask @YukiAzumiCh which fighter is the most profitable.Because bets placed determine winnings, there will be no refunds. Instead, your bets will automatically be transferred to the replacement fighter if the fighter does not show. Furthermore, you can always increase your bet (up to a max of 5mil) and change who you bet for before the tournament begins. Feel free to ask @YukiAzumiCh for more information about your bet and how much of the share you own or read the full write up on the website, or consult the betting sheet.

Dynafell Fightclub Guide

Fight Club is a simple dice game where 2 fighters use /random to roll numbers to determine damage for each round. When a player reaches 0 hp and fails to revive, the other fighter wins.

Match Setup

A typical match has 2 fighters and a referee. Each player starts with 20 hp and 0 knockdowns, which is tracked and announced by the referee each round. A fighter’s objective is to deal enough damage to knock out their opponent to win the match.

Rounds

The Fight is broken down into a series of rounds. A referee and or announcer will start a round by announcing it like so:Referee: fighter1 20/19 fighter2
Referee: ROUND 2
20 is the current HP of fighter1, and 19 is the HP of fighter2. When the round is announced, both fighters will then do the command /random 5 to determine the damage to be inflicted. The player with the highest roll receives no damage and inflicts that amount of damage to the other fighter. For example you may see something like this in game:Random! Fighter1 rolls a 2 (out of 5).
Random! Fighter2 rolls a 4 (out of 5).
In this scenario, Fighter2 will inflict 4 hp of damage on Fighter1, and Fighter2 will receive no damage. Fighter2 will then do a skill/action to rp an attack on Fighter1, and the next round will start:Referee: fighter1 16/19 fighter2
Referee: ROUND 3
If fighters roll the same number, then both fighters will both take the damage of each other’s rolls.

Knockdowns and Knockouts

Fighters can be knocked down 3 times in the normal format and 1 time in the quick format.
When a fighter’s HP drops to 0 during a round, the fighter is knocked down (or automatically knocked out if they’ve been knocked down too much). The fighter that was knocked down must now do the command /random 10 to determine if they can get back up.
In normal format the player must roll a 3 or better on their first down, a 6 or better on their second down, and a 8 or better on their third down. In the quick format, the player must roll a 6 or better to get back up. If a player does /random 10 and their roll is below the required threshold to get back up, they are knocked out and the match is over. However if they roll at or above the threshold to get up, their HP is set to 10 HP and the fight continues.

Sudden Death

Sudden Death is a rare occurrence where both fighters are both knocked out in the same turn. In this scenario, both fighter’s HP will be set to 1 HP and they will then roll /random 5. Whoever rolls the highest wins. If it happens to be a tie, players will roll again until the tie is broken.

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